capture the creature
You have 60 minutes
n a rural town in the 1980s, a national laboratory conducts scientific research but secretly conducts natural experiments and mistakenly created a portal to another dimension. A small creature escaped from the dimension and at the same time a child disappeared into it. The Escape Room of Strange Things invites you to find the creature that escaped - it is the only proof of the existence of the dimension to save the missing child - before the lab researchers find him because they are afraid they will outdo their activities.
Suitable for 2 to 10 players - play with a pair of participants will be possible On Sundays-Thursdays only without holidays and festivals.
On Fridays, Saturdays and holidays, it is possible to book a place for a couple of participants on the basis of available space by telephone coordination only.
The room is suitable from the age of 8, the room is not scary but some of the spaces contain gloomy decor and dimmed light.
A paying adult aged 18 and over is required to attend with anyone aged 12 and under, children Up to the age of 10 need at least 2 adults.